![]() By means of four charsets, which were being switched permanently, it was possible to create the illusion of a stable background layer. The concept of the program and its realization was innovative and brillant at the same time. It was not until the year 1988 that the game Hawkeye pushed the development of fluent parallax scrolling forward. This may have been the reason why this concept has not been used in other games. As this concept was realized by copying bitmap-graphics, it heavily slowed down the gameplay. Real parallax scrolling Įven though the game Karateka, which was already published in 1984, did not really have real parallax scrolling, it proves to be an early attempt of scrolling a foreground layer in front of a stable background layer (here: a mountain picture). Turrican (short part in the Shooter-Level 3.1).Delta (main graphics layer consists of sprites parallax-layer with stars are used in the background).trees, clouds, mountains) is another way of creating an additional layer. Using sprites as background graphics (e.g. Flying Saucer (upper grafic layer is stable).The Games: Summer Edition (discipline: ski-jump, slalom).The Games: Summer Edition (discipline: hurdling).Kane 2 (horse riding-levels 1, 3 and 4).Galactic Games (discipline: Head Throwing).California Games (disciplines: Bmx and Skating).Hyper Sports (gymnastics at the vaulting horse, triple jump).Cauldron (upper grafic layer is stable).Jinn-Genie (upper graphic layer is stable).Dropzone (upper graphic layer is stable).Battle through Time (upper graphic layer is stable).African Safari (adventure containing layer scrolling!).Attack of the Mutant Camels (obere Grafikebene steht).The green mountains do not rise up into the area of the grey ones. But these layers cannot overlap, which can be recognized in the early game Moon Patrol. Layer scrolling by use of raster interrupts (only horizontal) īy the use of rasterlines it is possible to display several layers of different speeds. It creates the illusion as if all these snowflakes were individual graphic elements moving individually on the screen. ![]() The gently falling snowflakes are being copied into several chars of a charset. ![]() Lions of the Universe (1993) (stars in the background are stable)Īn exceptional form of large area background animation can be found in several levels of the games Creatures 2 and Quasimodo's Christmas Caper.Myth (1989) ( Shooter-Level: stars are moving, later stable).IO – Into Oblivion (1988) (stars in the background are stable stars are moving in end-sequence).Leviathan (1987) (stars in the background are stable).
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